How can I clone a model from a W3D member?
This sample movie demonstrates advanced techniques on how to clone three different models from a linked W3D file and insert them into an internal 3D cast member. This technique allows W3D members to act as a linked cast for models, lights, and other 3d objects.
Developer Notes
The sample file included in this TechNote contains code comments and a cast member named "Developer Notes" which contains implementation details.
Lingo
The following Lingo commands were used to create the functionality in this sample movie. Please refer to the Lingo dictionary for more information about these terms: resetWorld, preload, model, state, forget, cloneModelFromCastMember, timeOutHandler, timeout, and new
Note:This is just one of the many ways to create this functionality in Director.
This download contains the following file:
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sm_w3d_clone.dir |
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3primitives.w3d |
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