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Documentation correction: Flash Call command

Correction to the Call command on pg. 583 of "What's New in Director Shockwave Studio 8.5" book.

The intention of "call" is to be able to "call" a set of actions attached to a frame in a Flash movie, similar to executing a set of tasks in Director, by calling a custom Lingo handler.

The correct syntax is:

 sprite(whichSprite).callFrame("FlashLabel")or  sprite(whichSprite).callFrame(FlashFrameNumber) 

Command: used to call a series of actions that reside in a frame of a Flash movie sprite. You can specify which frame to call using a frame number or a label. This message gets sent to the Flash ActionScript engine and triggers the actions to execute in the Flash movie.

Example: The below executes the actions that are attached to frame 10 in the Flash movie, which resides in Sprite 1 of the Director movie:

 sprite(1).callFrame(10) 


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