Documentation correction: Flash Call command
Correction to the Call command on pg. 583 of "What's New in Director Shockwave Studio 8.5" book.
The intention of "call" is to be able to "call" a set of actions attached to a frame in a Flash movie, similar to executing a set of tasks in Director, by calling a custom Lingo handler.
The correct syntax is:
sprite(whichSprite).callFrame("FlashLabel")or sprite(whichSprite).callFrame(FlashFrameNumber)
Command: used to call a series of actions that reside in a frame of a Flash movie sprite. You can specify which frame to call using a frame number or a label. This message gets sent to the Flash ActionScript engine and triggers the actions to execute in the Flash movie.
Example: The below executes the actions that are attached to frame 10 in the Flash movie, which resides in Sprite 1 of the Director movie:
sprite(1).callFrame(10)
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